Benchmark-inspired concept massing based on Tadao Ando’s Church on the Water and Church of the Light, reinterpreted as a Project nGene.org research & factory building. The Production Hall ceiling cross draws its motif from the luminous cross associated with the Church of the Light, while the broader massing and spatial atmosphere remain grounded in the benchmark study of the Church on the Water. This revision also includes a Guided Sequence, a 3D Print Build, and a Realistic Build mode.
Panel visibility
Control panel
Overall plan dimensions, datum levels, utility routes, schedule values, and selected-item measurements are visible in both the side panel and the annotated mini-plan.
The sequence now uses a dark blue-green print material, removes the Level 1 Server Room, restores the upper private retreat, removes the lower quarter-arc Pavilion wall inside the Production Hall, and keeps the cross as glazed roof glass rather than an open void.
Utility overlays
Realistic build mode follows site set-out, excavation, foundations, drainage, potable water, electrical, data, septic treatment, backfill, shell erection, conceptual MEP rough-in, interior fit-out, and roof closure without using misleading wall cutaways. Utility overlay toggles now fade the overlay object and its label together, briefly pulse the affected location, and also suppress related utility geometry in drawing and build stages.
Production Hall uses a glazed cross skylight instead of an open cross void, while the Meeting Pavilion upper retreat remains daylighted by the glazed roof and the Core Lab remains softly lit through frosted glazing.
Default speed is 0.20×. Space starts or toggles play / pause, Enter aligns to the current path slope, F locks route-follow view until mouse drag, Delete / Backspace rewinds and plays, and the wheel zooms farther in or out.